A Brief Summary of the A* Algorithm for Shortest Path Search
The A* algorithm is a graph search algorithm for finding the shortest path between two specific points. Its characteristics can be summarized in a single expression, where denotes a node:
Open List and Closed List
When computing the shortest path, the A* algorithm examines the cost of traversable adjacent nodes. It first adds candidates to the Open List, then moves nodes that have been fully examined to the Closed List.
open_list = []
closed_set = set()
Two data structures are used to implement this process. The Open List uses a priority queue, and the Closed List uses a Set data structure.
: Cost of Moving One Step
is a function that measures the cost of moving to a candidate node registered in the Open List. If the map is represented as a grid, the cost of moving up, down, left, or right is , and if diagonal movement is allowed, the diagonal movement cost can be calculated as . The code I wrote only considers up/down/left/right movement.
# Assuming the node is defined as follows
class Node:
def __init__(self, position, parent=None):
# ...
self.g = 0
# This can be expressed as follows
neighbor.g = current_node.g + 1
: Distance to the Destination
is a function that estimates the travel cost from a candidate node in the Open List to the destination node. Going to a busy restaurant or estimating the exchange rate at around 1,200–1,400 won when buying something from overseas are examples of heuristics, which is why this is also called a heuristic estimate. Choosing an appropriate value for the given problem is known to help improve the algorithm’s performance, and it can generally be obtained in the following ways.
- Example 1: Manhattan distance
def heuristic(start_node, end_node):
return abs(
end_node[x] - start_node[x]) + abs(end_node[y] - start_node[y]
)
- Example 2: Euclidean distance
def heuristic(start_node, end_node):
return math.sqrt(
(end_node['x'] - start_node['x'])**2 + (end_node['y'] - start_node['y'])**2
)
Algorithm Implemented in Python
import heapq
class Node:
def __init__(self, position, parent=None):
self.position = position
self.parent = parent
self.g = 0
self.h = 0
self.f = 0
def __lt__(self, other):
return self.f < other.f
def heuristic(a, b):
return abs(a[0] - b[0]) + abs(a[1] - b[1])
def astar(grid, start, end):
open_list = []
closed_set = set()
start_node = Node(start)
end_node = Node(end)
heapq.heappush(open_list, start_node)
while open_list:
current_node = heapq.heappop(open_list)
closed_set.add(current_node.position)
if current_node.position == end_node.position:
path = []
while current_node:
path.append(current_node.position)
current_node = current_node.parent
return path[::-1]
x, y = current_node.position
neighbors = [(x+dx, y+dy) for dx, dy in [(-1,0), (1,0), (0,-1), (0,1)]]
for next_pos in neighbors:
nx, ny = next_pos
if not (0 <= nx < len(grid) and 0 <= ny < len(grid[0])):
continue
if grid[nx][ny] != 0:
continue
if next_pos in closed_set:
continue
neighbor = Node(next_pos, current_node)
neighbor.g = current_node.g + 1
neighbor.h = heuristic(next_pos, end)
neighbor.f = neighbor.g + neighbor.h
if any(n.position == neighbor.position and n.f <= neighbor.f for n in open_list):
continue
heapq.heappush(open_list, neighbor)
return None
Algorithm Execution Example
This algorithm treats a node value of as a path and as an obstacle. For example, consider the following map. The yellow-highlighted 0a and 0y are the start and destination, respectively.
block-beta
columns 5
00["Overview"]:5
0a 1b 0c 0d 0e
0f 1g 0h 1i 0j
0k 0l 0m 1n 0o
1p 1q 0r 0s 0t
0u 0v 0w 1x 0y
style 1b fill:#969,stroke:#333;
style 1g fill:#969,stroke:#333;
style 1i fill:#969,stroke:#333;
style 1n fill:#969,stroke:#333;
style 1p fill:#969,stroke:#333;
style 1q fill:#969,stroke:#333;
style 1x fill:#969,stroke:#333;
style 0a fill:#fffa8b,stroke:#666;
style 0y fill:#fffa8b,stroke:#666;
grid = [
[0, 1, 0, 0, 0],
[0, 1, 0, 1, 0],
[0, 0, 0, 1, 0],
[1, 1, 0, 0, 0],
[0, 0, 0, 1, 0]
]
start = (0, 0)
end = (4, 4)
path = astar(grid, start, end)
With a map where the start is set to (0, 0) and the destination to (4, 4), with walls placed appropriately in between, the shortest path path is output as follows:
block-beta
columns 5
00["Overview"]:5
0a 1b 0c 0d 0e
0f 1g 0h 1i 0j
0k 0l 0m 1n 0o
1p 1q 0r 0s 0t
0u 0v 0w 1x 0y
style 1b fill:#969,stroke:#333;
style 1g fill:#969,stroke:#333;
style 1i fill:#969,stroke:#333;
style 1n fill:#969,stroke:#333;
style 1p fill:#969,stroke:#333;
style 1q fill:#969,stroke:#333;
style 1x fill:#969,stroke:#333;
style 0a fill:#fffa8b,stroke:#666;
style 0f fill:#fffa8b,stroke:#666;
style 0k fill:#fffa8b,stroke:#666;
style 0l fill:#fffa8b,stroke:#666;
style 0m fill:#fffa8b,stroke:#666;
style 0r fill:#fffa8b,stroke:#666;
style 0s fill:#fffa8b,stroke:#666;
style 0t fill:#fffa8b,stroke:#666;
style 0y fill:#fffa8b,stroke:#666;
[(0, 0), (1, 0), (2, 0), (2, 1), (2, 2), (3, 2), (3, 3), (3, 4), (4, 4)]