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Adding Multilingual Support to a GitHub Blog

@hyngng.blog and 1 more author

2 years ago

Two Jekyll plugins implement multilingual functionality in a GitHub blog environment: jekyll-polyglot and jekyll-multiple-languages-plugin. I used the

Using Event-Driven Programming in Unity

@hyngng.dev

2 years ago

Event-Driven Programming is a programming paradigm where the flow of a program is determined by events. It manages the occurrence, handling, and execu

Prototype under development

'Waybound', First Development Log

@hyngng.dev

2 years ago

This is the development log for my fourth milestone, which I'm tackling again because it's fun. I needed to organize my notes and do a mid-point check

Removing Specific Tags from GitHub Blog Post Summaries

@hyngng.blog and 1 more author

2 years ago

The Chirpy theme is clean and tidy, but in its stock state, a few spots call for improvement. I've tweaked it occasionally, yet some personal gripes r

Example gameplay

'Cubic Survival', Development and Release Process

@hyngng.dev

2 years ago

When March came and the new semester started, I kept working on the game's basic systems — like the player inventory — for about the first month. But

Prototype under development

'Waybound', Second Development Log

@hyngng.dev

2 years ago

This is the development log for my fourth milestone. I've summarized the results of another month of work. This month mainly focused on expanding the

Implementing and Using the Singleton Pattern in Unity

@hyngng.dev

2 years ago

As I develop games, I increasingly feel that there are many concepts that need organizing. I frequently use Notion and Obsidian, but it's different fr

Something like this

'Waybound', Planning a Game

@hyngng.dev

2 years ago

After wrapping up my previous experience and just as I was about to start a new Unity project, I rewatched a calm film I'd seen about ten years ago an

Example gameplay

'Cubic Survival', Conception and Development Process

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@hyngng.dev

2 years ago