A Film More Understated Than I Expected: Look Back@hyngng.dev1 year agoTo be honest, I liked this film because it was a modest story about drawing, and one rendered with n
Using Event-Driven Programming in Unity@hyngng.dev2 years agoEvent-Driven Programming is a programming paradigm where the flow of a program is determined by even
Implementing and Using the Singleton Pattern in Unity@hyngng.dev2 years agoAs I develop games, I increasingly feel that there are many concepts that need organizing. I frequen
'Waybound', Planning a Game@hyngng.dev2 years agoAfter wrapping up my previous experience and just as I was about to start a new Unity project, I rew
'Cubic Survival', Conception and Development Process@hyngng.dev2 years agoIn the new year of 2023, I needed to find something to do. I wanted to make something that would hel
'Waybound', Second Development Log@hyngng.dev2 years agoThis is the development log for my fourth milestone. I've summarized the results of another month of
'Waybound', First Development Log@hyngng.dev2 years agoThis is the development log for my fourth milestone, which I'm tackling again because it's fun. I ne
'Cubic Survival', Development and Release Process@hyngng.dev2 years agoWhen March came and the new semester started, I kept working on the game's basic systems — like the