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A scene from the film Look Back

A Film More Understated Than I Expected: Look Back

@hyngng.dev

1 year ago

To be honest, I liked this film because it was a modest story about drawing, and one rendered with n

Using Event-Driven Programming in Unity

@hyngng.dev

2 years ago

Event-Driven Programming is a programming paradigm where the flow of a program is determined by even

Implementing and Using the Singleton Pattern in Unity

@hyngng.dev

2 years ago

As I develop games, I increasingly feel that there are many concepts that need organizing. I frequen

Something like this

'Waybound', Planning a Game

@hyngng.dev

2 years ago

After wrapping up my previous experience and just as I was about to start a new Unity project, I rew

Example gameplay

'Cubic Survival', Conception and Development Process

@hyngng.dev

2 years ago

In the new year of 2023, I needed to find something to do. I wanted to make something that would hel

Prototype under development

'Waybound', Second Development Log

@hyngng.dev

2 years ago

This is the development log for my fourth milestone. I've summarized the results of another month of

Prototype under development

'Waybound', First Development Log

@hyngng.dev

2 years ago

This is the development log for my fourth milestone, which I'm tackling again because it's fun. I ne

Example gameplay

'Cubic Survival', Development and Release Process

@hyngng.dev

2 years ago

When March came and the new semester started, I kept working on the game's basic systems — like the

Creating a 32-bit Virtual Environment on Windows

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@hyngng.dev

3 years ago