Adding Multilingual Support to a GitHub Blog@hyngng.blog and 1 more author2 years agoTwo Jekyll plugins implement multilingual functionality in a GitHub blog environment: jekyll-polyglot and jekyll-multiple-languages-plugin. I used the
Using Event-Driven Programming in Unity@hyngng.dev2 years agoEvent-Driven Programming is a programming paradigm where the flow of a program is determined by events. It manages the occurrence, handling, and execu
'Waybound', First Development Log@hyngng.dev2 years agoThis is the development log for my fourth milestone, which I'm tackling again because it's fun. I needed to organize my notes and do a mid-point check
Removing Specific Tags from GitHub Blog Post Summaries@hyngng.blog and 1 more author2 years agoThe Chirpy theme is clean and tidy, but in its stock state, a few spots call for improvement. I've tweaked it occasionally, yet some personal gripes r
'Cubic Survival', Development and Release Process@hyngng.dev2 years agoWhen March came and the new semester started, I kept working on the game's basic systems — like the player inventory — for about the first month. But
'Waybound', Second Development Log@hyngng.dev2 years agoThis is the development log for my fourth milestone. I've summarized the results of another month of work. This month mainly focused on expanding the
Implementing and Using the Singleton Pattern in Unity@hyngng.dev2 years agoAs I develop games, I increasingly feel that there are many concepts that need organizing. I frequently use Notion and Obsidian, but it's different fr
'Waybound', Planning a Game@hyngng.dev2 years agoAfter wrapping up my previous experience and just as I was about to start a new Unity project, I rewatched a calm film I'd seen about ten years ago an